Mastering Android Game Development with Unity
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Game Maker Studio

Game Maker Studio (originally names Animo and later Game Maker) is an event-driven game creation system created by Mark Overmars in Delphi programming language in 1999. Originally created for 2D animations, it quickly moved up high on to being a very robust and easy-to-use drag-drop tool for creating 2D games.

Game Maker Studio uses pre-defined events to create actions in the game, which makes it very easy for developers to create games without needing prior knowledge of programming and coding stuff. The tool comes with a sandboxed language called Game Maker Language (GML), which allows developers to define custom and more complex behaviors for their games.

The Game Maker Studio comes with a clean and slick user interface that lets developers build and deploy their games on Windows, macOS X, Ubuntu, HTML5, Android, iOS, Windows Phone 8, and Tizen. The latest version also introduced Xbox One and PlayStation deployment.

Tizen is the open source operating system (OS) of everything, including mobiles, wearables, in-vehicle infotainment, and TV.
Figure 1.5 Game Maker Studio Interface