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Chapter 2. Editing Colors
In this chapter, we will cover:
- Changing fill and stroke color using a palette
- Making objects partially transparent
- Creating linear gradients
- Recreating HAL 9000 using radial gradients
- Patterns
- Picking and assigning colors with the Dropper tool
- Adjusting Hue, Lightness, Saturation, and Stroke Width with Color Gestures
- Different color icon sets using the RGB Barrel