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GLSL Essentials

Jacobo Rodríguez

更新时间:2021-07-19 18:47:12

最新章节:Index
完结共46章
倒序

coverpage

GLSL Essentials

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files eBooks discount offers and more

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Chapter 1. The Graphics Rendering Pipeline

A brief history of graphics hardware

The Graphics Rendering Pipeline

Types of shaders

GPU a vectorial and parallel architecture

The shader environment

Summary

Chapter 2. GLSL Basics

The Language

Language basics

Shader input and output variables

Summary

Chapter 3. Vertex Shaders

Vertex shader inputs

Vertex shader outputs

Drawing a simple geometry sample

Summary

Chapter 4. Fragment Shaders

Execution model

Inputs and outputs

Examples

Summary

Chapter 5. Geometry Shaders

Geometry shaders versus vertex shaders

Inputs and outputs

Summary

Chapter 6. Compute Shaders

Execution model

Render to texture example

Raw data computations

Summary

Index

更新时间:2021-07-19 18:47:12